Raiders of the Lost Ark
KENNER


Instruction Manual


Be the first to collect the Ark,
and reach the Staff of Ra,
and Map Room Cards Ark's location!



Equipment
Before you begin
  1. Choose your token and place it on one of the countries on the game board map. Only ONE player may occupy a country at any time.
  2. Shuffle the deck. Draw the top card until one of the players draws a Country Card (PERU, AFRICA, ETC.). Show the card to all players. This will be the location of the Ark for the whole game.
  3. Return all the cards to the deck, reshuffle, and deal six cards to each player. Place the deck face down on the board.
  4. Players must not allow the others to see their cards.
  5. Roll the die to see who goes first. The player with the highest number starts, with play continuing clockwise.
Object of the game

To win, you must be the first player to collect the Ark Card, a Map Room Card, and a Staff of Ra Card and return to the location of the Ark.

Start the game

You may take your turn in one of two waysÄby traveling along one of the paths by a roll of the die, or by using one of the cards in your hand.

How to move on the board Traveling along the paths. Each player follows a path by rolling the die and moving the number of spaces indicated. Some of the spaces have instructions on them. If you land on one of these by exact count, you must do as the instructions say Direction of travel. You may choose to travel in any direction, but once you are on a path you must continue going the same way until you come to a country or an intersection.

If the country is UNOCCUPIED you may continue in ANY direction once you have reached it including back the way you just came.

If you come to an OCCUPIED country or an intersection you can continue in any FORWARD direction, but not reverse.

Checkpoints. Some of the spaces on the board are marked with red arrow checkpoints. If a roll of the die takes you past a checkpoint, and you are moving in the direction the arrow points, you must show and discard a Passport Card to continue. If you do not have a Passport Card, move your token only as far as the checkpoint and lose your next turn. When a roll of the die lands you ON the checkpoint by exact count, you must present a passport card at the start of your next turn, or lose that turn. Player A does not need a Passport, player B needs a Passport.

Each time you pass through or land on an unoccupied country collect a card from the top of the deck.

You may not land on an OCCUPIED country. If you roll a number that would land you on an occupied country, you cannot move and lose that turn. If a roll takes you past another player on the path, draw a card from his hand. Players occupying a country are safe.

If you land on other players' spaces by exact count, you may move their tokens anywhere on the board. The players will NOT be affected by any instructions on the space. (Remember, you may NOT land on their spaces if they are occupying a country.) When you reach the edge of the board imagine it is a globe. Continue the path where it enters on the opposite side of the board, just as if you were actually traveling around the world.

How to use the cards:

Cards are always drawn from the top of the deck. You must have the Ark Card, a Staff of Ra Card, and a Map Room Card to have a chance to win. The rest of the cards are used in two ways: To travel more quickly or to attack an opponent. To play one of these cards, first show it to the other players, then discard it and make your move. When all the cards in the deck have been used, shuffle the discards and use them again.

REMEMBER: Playing a card counts as your turn.
When you lose or play your last card, you must miss your next turn and draw a card from the deck. If the deck has been played out, you must miss your turn until a card is discarded. You must wait until your turn to pick up the card.

Three kinds of cards help you move:

Country Cards allow you to move your token to any UNOCCUPIED country on the board. Draw a new card from the top of the deck each time you land on an unoccupied country. You do not need a Passport Card to enter. Your movement from country to country can not affect players on the path.

Air Passage Cards double the number you roll with the die, letting you go twice as far but you must choose to play the card BEFORE you roll.

Passport Cards allow you to pass checkpoints without losing a turn, as explained under "Checkpoints".



TWO kinds of cards help you attack your opponents:

Ambush Cards. To ambush opponents, show your Ambush Card and draw a card from their hand. It could be the valuable Ark card!

Hostage Cards let you send opponents to any UNOCCUPIED space on the board, AND cause them to miss their next turn. They are NOT affected by any instructions on the space you place them. A player may NOT be taken hostage on two consecutive turns.

REMEMBER: There are four ways you can collect cards:
By passing through or landing on an unoccupied country, by ambushing an opponent, or by passing an opponent who is on the path.

Winning the game
As soon as the Ark Card, a Staff of Ra Card and a Map Room Card are in your hand, race as quickly as you can to the Ark's location. You may roll the die or use a Location Card to reach the Ark, but be prepared for a Hostage or Ambush attempt from your opponents! When you reach the Ark's location, show the three cards. You are the WINNER!




©LUCASFILM, LTD. (LFL) 1981
TM: TRADEMARKS OWNED BY
LUCASFILM, LTD (LFL)
AND USED BY KENNER PRODUCTS
UNDER AUTHORIZATION.
C.P.G. PRODUCTS CORP.
A SUBSIDIARY OF
GENERAL MILLS, INC.
BY ITS DIV. KENNER PRODUCTS
CINCINNATI, OHIO 45202

PART No. 266 004-00